﻿using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

[Serializable]
public class LocalData
{
    public int LevelID = 0;
    public PlayerData Player;
    public List<SpecialPointData> SpecialPoints;
    public List<TriData> Tris;
}
[Serializable]
public class SpecialPointData
{
    public Vector2 Pos;
    public Specials Sp;

}
public enum Specials
{
    Final,Start,Key,None
}
[Serializable]
public class PlayerData
{
    public TriData PlayerTri = new TriData();
    public bool IsFree = true;
    public float Scale;
    public Vector2 Down;
}